Showing posts with label LO2 Planning. Show all posts
Showing posts with label LO2 Planning. Show all posts

Friday, 11 June 2010

even more planning



Production schedule which ended up being wrong because i finisheed alot sooner and jsut did more and more.












propasal and treatment
















some of my characters cut out on card to save re drawwing everytime.






character development








character development








character development








more planning

character development for the boss


scene idea and trying out kick

kick and more character development



backflip kick practise because i know without it it would be extremly hard to get right.


character development





planning 2

Test for some running and backflip patterns to help me know what to draw when it came to the actaul animation.

More tests and ideas for running patterns


character development drawwing.











Final Animation Planning

an initial idea for a scene of my animation but in the end parts i decided not to uase for example the timer and health bars etc.

secound half of storyboard which i used to stick to a ruff sttoryline but in the end i changed it alot because i nfinshed sooner and some things being harder than i thought.


first half of story board gave me a ruff idea of what the character would tranform into and when so i could still finish in the deadline.


I did a mind map of growwing techinques i could use to help me develop an inital idea but throughout this is continued to be sure i wanted to do a white board animation of which i already had an idea for.